![]() Katyusha will also trigger the deploy animation for the Smoke Barrage Land Mattress is now always visually reloaded before the cooldown ends Land Mattress rate of fire now matches the fire animation Immobilized tanks turn off their engine New props are spawned when the following auras are activated, ![]() Heavy ground attack: AVRE & Sturmtiger shots Yellow Pip: Convert ambient building to HQ Rally flag: Call-ins (Paradrop / Infiltration excluded) Follow: Merge Unteroffizier Also the merge action is now default, meaning that it can be used without selecting the ability (same as repair) More unique cursors for even better immersion, All team weapons have their movement and rotation speed adjusted based to the size and weight of the weaponĪI, Less squadtypes will prioritize capturing nearby abandoned team weapons Acceleration and deceleration consistently applied for all team weapons with wheels, several had both set to -1 The delay between teardown and movement tweaked for smoother transitions Formations improved for better spacing this also fixes some soldiers running back and forth Rocket vehicles which are not crewed by tank Crew will get a +50% scatter penaltyĪI, Vehicle crew should no longer walk away after decrewing a vehicle for repairs Tanks which are not crewed by Tank Crew will get a +10% reload time and -5% accuracy penalty All Rocket trucks now spawn with Tank Crew instead of Light Vehicle Crew Tank Crews have new unique symbols to distinguish them from Light Vehicle Crew
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